package gear.motion.easing {
	public class Linear {
		public static function easeNone(t : Number, b : Number, c : Number, d : Number) : Number {
			return c * t / d + b;
		}

		public static function easeIn(t : Number, b : Number, c : Number, d : Number) : Number {
			return c * t / d + b;
		}

		public static function easeOut(t : Number, b : Number, c : Number, d : Number) : Number {
			return c * t / d + b;
		}

		public static function easeInOut(t : Number, b : Number, c : Number, d : Number) : Number {
			return c * t / d + b;
		}
	}
}
